AI map - this map that are moving all AI controlled creatures.
The smallest piece of AI maps - node. The arrows on
the node indicate which of the neighboring node creature can move from the
current node.
To get started with AI map to
select parts of the geometry, which will be linked nodes AI card. To do this, go into edit mode AI
maps (AI map, Section Edit Mode of main Toolbar), press the + / - Mode
(Section Snap List main Toolbar) and click LMB on the essential parts of the
geometry to add them to Snap List. Same with clamped Alt removes the
object from the list with Ctrl - removes / adds.

Note: All further actions are done in edit mode of AI map.
All modifications made by AI node
as well as with other objects (see "Modifying Objects").
To generate the AI maps need to
add at least one node, and click Generate Full section AI Map Commands of main
Toolbar. Get a map to edit: remove a node,
passing on that NPC will be immersed in geometry, or get stuck. You also need to remove the nodes
that are not connected with others. To find them, you can click
Select 0-link section AI Map Nodes of main Toolbar ,and then click the
button centered on the object (see "Working with the camera). Need to remove interchangeably
nodes that are located underneath each other. These nodes are usually generated
on the ascent / descent.
You can also generate a separate
section of the node by pressing the Generate Selected, ibid.

To change the direction of motion by nodes (node links) you can use the
buttons Link Commands, Section AI Map Nodes of main Toolbar (Add, Delete,
Invert, and the neighboring directional buttons). These buttons work when you
have selected a few neighboring nodes.

You can
smooth
group of
nodes
by
clicking
Smooth Selected
AI
Map Commands
section of
the main
Toolbar. Perhaps
forced
to
add
Ignore Constraints
section
AI
Map Nodes of main
Toolbar.